type runtime.gcControllerState
24 uses
runtime (current package)
mgcpacer.go#L88: var gcController gcControllerState
mgcpacer.go#L90: type gcControllerState struct {
mgcpacer.go#L369: func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) {
mgcpacer.go#L384: func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) {
mgcpacer.go#L490: func (c *gcControllerState) revise() {
mgcpacer.go#L598: func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) {
mgcpacer.go#L691: func (c *gcControllerState) enlistWorker() {
mgcpacer.go#L731: func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) {
mgcpacer.go#L835: func (c *gcControllerState) resetLive(bytesMarked uint64) {
mgcpacer.go#L857: func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) {
mgcpacer.go#L872: func (c *gcControllerState) update(dHeapLive, dHeapScan int64) {
mgcpacer.go#L894: func (c *gcControllerState) addScannableStack(pp *p, amount int64) {
mgcpacer.go#L906: func (c *gcControllerState) addGlobals(amount int64) {
mgcpacer.go#L911: func (c *gcControllerState) heapGoal() uint64 {
mgcpacer.go#L920: func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) {
mgcpacer.go#L966: func (c *gcControllerState) memoryLimitHeapGoal() uint64 {
mgcpacer.go#L1108: func (c *gcControllerState) trigger() (uint64, uint64) {
mgcpacer.go#L1194: func (c *gcControllerState) commit(isSweepDone bool) {
mgcpacer.go#L1254: func (c *gcControllerState) setGCPercent(in int32) int32 {
mgcpacer.go#L1303: func (c *gcControllerState) setMemoryLimit(in int64) int64 {
mgcpacer.go#L1357: func (c *gcControllerState) addIdleMarkWorker() bool {
mgcpacer.go#L1385: func (c *gcControllerState) needIdleMarkWorker() bool {
mgcpacer.go#L1392: func (c *gcControllerState) removeIdleMarkWorker() {
mgcpacer.go#L1412: func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) {