type runtime.gcControllerState

24 uses

	runtime (current package)
		mgcpacer.go#L90: var gcController gcControllerState
		mgcpacer.go#L92: type gcControllerState struct {
		mgcpacer.go#L371: func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) {
		mgcpacer.go#L386: func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) {
		mgcpacer.go#L492: func (c *gcControllerState) revise() {
		mgcpacer.go#L600: func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) {
		mgcpacer.go#L697: func (c *gcControllerState) enlistWorker() {
		mgcpacer.go#L754: func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) {
		mgcpacer.go#L858: func (c *gcControllerState) resetLive(bytesMarked uint64) {
		mgcpacer.go#L880: func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) {
		mgcpacer.go#L895: func (c *gcControllerState) update(dHeapLive, dHeapScan int64) {
		mgcpacer.go#L917: func (c *gcControllerState) addScannableStack(pp *p, amount int64) {
		mgcpacer.go#L929: func (c *gcControllerState) addGlobals(amount int64) {
		mgcpacer.go#L934: func (c *gcControllerState) heapGoal() uint64 {
		mgcpacer.go#L943: func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) {
		mgcpacer.go#L989: func (c *gcControllerState) memoryLimitHeapGoal() uint64 {
		mgcpacer.go#L1131: func (c *gcControllerState) trigger() (uint64, uint64) {
		mgcpacer.go#L1217: func (c *gcControllerState) commit(isSweepDone bool) {
		mgcpacer.go#L1277: func (c *gcControllerState) setGCPercent(in int32) int32 {
		mgcpacer.go#L1326: func (c *gcControllerState) setMemoryLimit(in int64) int64 {
		mgcpacer.go#L1380: func (c *gcControllerState) addIdleMarkWorker() bool {
		mgcpacer.go#L1408: func (c *gcControllerState) needIdleMarkWorker() bool {
		mgcpacer.go#L1415: func (c *gcControllerState) removeIdleMarkWorker() {
		mgcpacer.go#L1435: func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) {